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Starax Statosky is the most famous  SL sculptor.

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[Drowned – by Starax Statosky]

Because of the high quality of his works, their rarity, and the fact that (apparently) he has left sl, he has become a sort of mythological figure.

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[Hand Stand – by Starax Statosky]

It must be recognized that he was a precursor of the whole SL artistic production. At the beginning of SL expansion, because of the complexity and inspiration of his works,  he put himself on an higher level with respect to any other artistic content creator. Later, other artists have stepped in, competing with his achievements, but he remains the “SL Giotto”, the “first”.

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[Tree – by Starax Statosky]

To me, he has given his best when sculpting wild nature subjects:

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[Title unknown – by Starax Statosky]

Or small statues, of a formal, classical and at the same time innovative, character.

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[Hebe – by Starax Statosky]

Other subjects tends towards the “dark” side of second life souls…

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[Cthulhu – by Starax Statosky]

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[Sorrow – by Starax Statosky]

He also interpreted an initial SL  feature, now almost disappeared: the wish to donate his works to the community,  to just create content to be given to everyone. Many beautiful and complex works of Starax are free to copy and to transfer.

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[Fallen Angel – by Starax Statosky]

Starax’s latest sculpture discover the secret of “light and shadows”; he did some remarkable work studying the effects of light on the sculptures, except that SL’s light… comes from the prims of his sculptures: he has built them as reflecting light. That makes a great effect, largely unknown to other SL complex objects at that time.

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[Snagged – by Starax Statosky]

According to many, Starax has left SL as such, and became active under another name: Light Waves (SL Herald). Light Waves’ works are recognized as outstanding SL’s sculptures.

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[Night Dreaming – by Light Waves]

On my opinion, for what it’s worth, Light Waves pieces  are beautiful, but less inspired, compared to the Starax’s achievements.

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[Angel – by Light Waves]

A fast research I did shows that some Starax sculptures have been completed early in December 2006. That does not match with the generally shared (and unproved) idea that Starax account was not active anymore starting August 2006 (see here: SL Art News). Moreover, Light Waves’s account (and some sculptures) are older than December 2006: if they are the same person, he has been active for some time as both Starax and Light Waves.

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Lastly, few words about Starax sculptures market. His works are deemed to be both beautiful and rare, so they are marketed at considerable high prices (each of them can account for some double digits Ks – or more –  L$). And they are regarded as “rare”, and permanently rare, because of the fact that the Starax’s SL account is deemed to be over. Of course, if someone could still have access to that account or to copies delivered before it was dumped, that would be a good business to carry forward: picking up a few old sculptures and then slowly marketing them… perfect strategy!

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[Fountain Girl – by Starax Statosky]

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Meleni is a true second life sculptress.

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She works with prims like they were marble or stones. Mostly, she does not use colours. Shadowing, is rare in her works. Simplicity, sometimes a youthful approach, is a feature of her sculptures.

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A clear and personal style, likewise a straight inspiration on some subjects, are signs of a definite personality, and of a true artistic vision.

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She likes allegorical subjects. Also classical and medieval topics appeal her.

Some dramatic backgorund, biographical or caught by rl, stands behind some of her most beautiful works. Especially her first ones.

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I think she is great. I commissioned her some sculptures to alleviate some sadness i was feeling in sl. She did.

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I saw myself deeply involved in her accomplishment.

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So, now, her art is part of my being in second life.

Links to some Meleni’s sculptures i have placed around sl:

http://slurl.com/secondlife/Hwanung/167/103/31

http://slurl.com/secondlife/Nara/57/8/36

http://slurl.com/secondlife/Nara/217/121/27

http://slurl.com/secondlife/Amee/68/123/22

http://slurl.com/secondlife/Hwanung/63/125/42

Link to Meleni exhibition and shop: http://slurl.com/secondlife/Totem/38/159/65

Thanks to elros helpfulness, I had the occasion to ask few things about him, second life and his art:

[11:34] Sichel Seifert: I am always curious of this: Elros can you remember your first hour in Second Life?
[11:34] elros Tuominen: yes I do :))
[11:35] Sichel Seifert: describe please the strongest impression of that start
[11:36] elros Tuominen: hummm I only came here to feel somehow like floating flying, trying something different, but I was so amazed about everything and too worried about trying to dress myself LOL, and the strongest impression was that I tried to take somethig but I just couldn’t, it was impotence :D
[11:37] Sichel Seifert: and… when then you started to think that you could build and “create”
[11:37] elros Tuominen: I never did. I only wanted to see a virtual world :)
[11:38] Sichel Seifert: can you remember how did you start your first work?
[11:38] elros Tuominen: yes :)) I thought some day, when I saw a gallery around, I would love to see my watercolours here RL ones…. and I opened a little gallery :)) only paintings, but I discovered soon 3d ….. :D
[11:39] Sichel Seifert: have you a model in SL, an SL artist which more of other can influence you?
[11:40] elros Tuominen: yes of course,and i am talking to her right now
[11:40] Sichel Seifert: lol
[11:41] elros Tuominen: I got a muse who guided me and one who influenced me: Sabine Stonebender
[11:42] elros Tuominen: my muse, the one who guided me, was Pandoa Wake
[11:42] Sichel Seifert: tell me elros, and sorry for being abruptly intrusive: is there God in SL?
[11:43] elros Tuominen: I don’t think so… if there is it’s the same we got in RL, mine is the one I got inside… I mean I think each one of us has got a God inside, don’t believe in omnipresent
[11:43] elros Tuominen: :D
[11:44] Sichel Seifert: you have life and movements in your works: is it a choice or a necessity?
[11:44] elros Tuominen: it’s a necessity :)
[11:45] Sichel Seifert: a forecast, elros: will SL survive as a permanent part of RL, in your view?
[11:46] elros Tuominen: yes in my view, maybe not as SL, maybe it will change name, or owners or….. but it will exist :)
[11:46] Sichel Seifert: and will our avatars survive to us?
[11:47] elros Tuominen: it will be great if so… but then would it be the same really?……
[11:48] Sichel Seifert: joy and sadness: does sl need rl to give us joy or sadness fully? Can SL give both to us, or incompleteness prevails?
[11:49] elros Tuominen: yes, it can….. for me, SL has given me both of them
[11:49] Sichel Seifert: ty very much for you time and for your works elros!
[11:50] elros Tuominen: lol, many thanks to you Sichel, a pleasure :D

Have you been at the edge of the SL universe?

Elros has.

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Have you ever seen your teardrops flying away in the blue sky?

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Elros’ Sun…

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looks after us in the dark night of SL

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Every day I thank elros for being with us!

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elros Tuominen’s Tubular Gallery: http://slurl.com/secondlife/Bunny%20Isles/160/91/600

On the Mainland, in Blake, stays the “Mertopia” sim built up by EmeraldEver Cline.

She is a polyhedric and lonely builder. Scripts, animations, buildings, avatars, statues, almost everything on Blake is made by her. And the sim has her character. Both a submarine and an open air garden, mysterious and gay, it is a unique in Second Life. But you have to spend time in it, to explore its beauties: Em does everything she can to make it difficult to discover them. Still, the richness of original textures, the colours of her submarine plantations, the sounds of her secret caves, the labyrinth in her sunk castle, the empathy of her living octopus, the indifference of the fishes she makes swim around… do deserve to be conquered wandering around with patience… nothing is there to help you… no signs around to lead you.

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My Starax shark circles around feeling alone, being one of the few non-Emerald object allowed on the sim.

Just her shop, with all you can imagine about mermaids and mermen’s accessories (tails, animation hair etc.) is in open view… So shoppers have no problems. Only real wanderers have to figure out how to catch the sirens sim.

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Link to Blake: http://slurl.com/secondlife/Blake/109/159/22